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Capabilities

 

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Core Products

Video Stream

Embed real-time video chat into your web, mobile and native apps for a fully-integrated experience.

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Audio Stream

Provide crystal-clear voice chat inside your web, mobile and native apps for more efficient communication.

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Real-time Messaging

Send and receive chat messages inside your streaming app's signaling system to simplify collaboration.

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Data Stream

Share all kinds of rich data inside your livestream session, such as biometric data and shared whiteboards.

Security

LiveSwitch uniquely offers an on-premise solution which delivers unrivaled security.

Flexible Media Pipeline

“Intercept” the audio/video stream and process it as it goes to/from the device streaming it.

Dynamic Hybrid Architecture

LiveSwitch Build can dynamically ‘switch’ between different industry-accepted architecture types. This is called Hybrid Architecture (SFU + MCU).

Supported Topologies

LiveSwitch Build accepts live video conferencing architecture types: P2P, SFU, MCU

WebRTC Audio/Video Peer-to-Peer Connection Type

Peer-to-Peer (P2P) connections allow users to connect with each other in a mesh topology, where each user is connected to every other user directly.

Selective Forwarding (SFU) Connection

Selective Forwarding Unit (SFU) is an endpoint in a media session that enhances the scalability of video conferencing sessions by forwarding audio and video data that it receives from connected users. In an SFU configuration, each user only has one upstream connection to the server, substantially reducing the amount of upload bandwidth required to run a video conference.

Mixing - Multipoint Control Unit (MCU) Connection

Multipoint Control Unit (MCU) is an endpoint in a media session that allows for large amounts of users to participate in a video conferencing session by mixing their audio and video streams together on the server.

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Sample Code

Made for developers. Try out basic LiveSwitch Build functionality.  


      

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// Create a client to interact with the server
var client = new Client("https://cloud.livewitch.io", "my-app-id", "my-user-id", "my-device-id");
var claims = new[] { new ChannelClaim("my-channel-id") };

// Securely generate a registration token
var token = GenerateToken(client, claims);

// Register the client with the server
var channels = await client.Register(token);

// Open an MCU (or SFU or peer) connection to send/receive data
var connection = channels[0].CreateMcu/Sfu/PeerConnection(...); clipboard
// Create a client to interact with the server
const client = new fm.liveswitch.Client("https://cloud.liveswitch.io", "my-app-id", "my-user-id", "my-device-id");
const claims = [ new fm.liveswitch.ChannelClaim("my-channel-id") ];

// Securely generate a registration token
const token = generateToken(client, claims);

// Register the client with the server
const channels = await client.register(token);

// Open an MCU (or SFU or peer) connection to send/receive data
const connection = channels[0].createMcu/Sfu/PeerConnection(...); clipboard
import fm.liveswitch.*;

// Create a client to interact with the server
Client client = new Client("https://cloud.livewitch.io", "my-app-id", "my-user-id", "my-device-id");
ChannelClaim[] claims = new ChannelClaim[] { new ChannelClaim("my-channel-id") };

// Securely generate a registration token
Token token = GenerateToken(client, claims);

// Register the client with the server
Channel[] channels = await(client.Register(token));

// Open an MCU (or SFU or peer) connection to send/receive data
ManagedConnection connection = channels[0].CreateMcu/Sfu/PeerConnection(...); clipboard
// Create a client to interact with the server
let client = FMLiveSwitchClient.init(gatewayUrl: "https://cloud.livewitch.io", applicationId: "my-app-id", userId: "my-user-id", deviceId: "my-device-id");
let claims: NSMutableArray = [];
claims.add(FMLiveSwitchChannelClaim.init(id: "my-channel-id"));

// Securely generate a registration token
let token = self.generateToken(withClient: client, withClaims: claims);

// Register the client with the server
let channels = try await client.register(withToken: token);

// Open an MCU (or SFU or peer) connection to send/receive data
let connection = channels[0].createMcu/Sfu/PeerConnection(...); clipboard

Get started with step-by-step tutorials on our LiveSwitch Cloud Developer Page.

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Features

Click tiles to learn more.

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Ultra-Low Latency

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Instant Interactivity

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Simultaneous Device Support

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Auto-Scaling

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REST API / Webhooks Control

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Token-Based Authentication

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Text Chat

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Recording

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Screen Capture

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Audio / Video Sources / Sinks

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Acoustic Echo Cancellation

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Mute / Unmute

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Channel Management

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Logging / Analytics

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Register / Unregister

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RTMP

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Audio / Video Codecs

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Transcoding

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Session Initiation Protocol

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Media Capture / Playback

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Unity Engine Ready

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Adaptive Bitrate (ABR)

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Truly Cross-Platform

NET

.NET

Android

Android

iOS

iOS

TypeScript

TypeScript

JavaScript

JavaScript

Unity

Unity

VR-Headsets

VR Headsets*

AR-Headsets

AR Headsets*

*HoloLens, HoloLens 2, and Oculus Quest partially supported.

Build the future of human connection.

Browse the latest documentation including API reference, articles, and SDK.

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